

This project is supported by The Scientific and Technological Research Council of Türkiye (TÜBİTAK)
Project Details
Project Objectives
The main objective of this project is to enable students to understand the issue of climate change beyond superficial knowledge, through scientific inquiry and experiential learning. To this end, the project aims to integrate immersive virtual reality (VR) technologies with pedagogically structured learning processes.
Within the scope of the project, interactive virtual learning environments have been designed where students can actively explore the causes, consequences, and relationship of climate change to human activities. These environments aim to support students' skills in observation, data collection, interpretation of evidence, and the creation of evidence-based scientific explanations. Thus, the goal is not only for learners to acquire conceptual knowledge but also to develop their scientific thinking, critical inquiry, and cause-and-effect reasoning abilities.
Another objective of the project is to reveal the pedagogical potential of virtual reality-supported learning environments in the context of climate change education and to examine the effects of these environments on learner motivation, interest, and learning processes. The learning experiences developed within this scope are structured based on contemporary learning theories and instructional design principles.
Finally, the project aims to provide applicable examples and design principles for teachers and educational practitioners based on the findings obtained; and to make theoretical and practical contributions to the fields of climate change education and technology-assisted instruction.
About the Project
This project aims to enable students to learn about climate change through an experiential and inquiry-based approach.
Within the scope of the project, immersive virtual reality (VR) learning environments integrated with scientific inquiry processes were designed and implemented.
The developed VR environments allow students to explore the causes, consequences, and relationship of climate change to human activities through interactive tasks.
The aim is to support students' skills in making observations, collecting data, interpreting evidence, and creating evidence-based scientific explanations.
The project aims to reveal the pedagogical potential of virtual reality-supported learning environments in the context of climate change education.
Based on the findings, the aim is to present applicable examples and design principles for teachers and educational practitioners.